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Clash royale good arena 6 deck how to#
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In most of the time, the miner will destroy the pump and give the arena tower atleast 1 or 2 hits. While the opponent tries to counter your push, send out the miner to take down the Elixir pump. So if your opponent starts with Elixir collector, start a small push with the Dark Prince and the Goblins on the same side. Most of the times, you'll see your opponent either using Elixir collector or Royal Giant to start. Remember one thing, The Miner card is your key card to take out the defenses to make the elixir advantage anyhow and the Dark prince is your main key card in pushing. The cost of playing it can be taxing on your Elixir, since you will need most of it to play strong cards and hold onto counters.Wait for your opponent to start the game. Only use it otherwise if you feel the need to, or if you really need a different card in your hand. Rocket should really be saved to finish weak Towers that can be destoryed for a quick victory.
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Baloon is also a good offensive card for ariel attacks on groups of enemies, but be careful when playing it against enemies that can attack aerial Īrrows and Baby Dragon are also solid answers to groups of goblins or minions, with the latter having a hard hitting offense as well. While cards like Spear Goblins and Minion Horde are solid counters to incoming attacks, you will defeat opponents by overpowering enemies with cards like Giant Skeleton and Prince to bulldoze straight to Towers. This deck is a complete offensive built package of hard hitting goodness. Arrows and Fireball are used much like in any other deck, but you have a lot of freedom to save them for when it really counts. Use this near bridges on the opposite sode of where you are moving towards, that way you have your units taking out enemy cards and you have a solid defense near your blind spot. The Tesla will hide underground until an enemy unit passes over and then attack.
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The Tesla is a powerful defense card are well, especially when its on the field already and you are focusing on pushing your units forward. You can also use Barbarians as a good defense measure if you have an enemy Giant or other pwerful card moving towards your towers. Seapr Goblins and Archers do what they do best from a distance and are good defenders against incoming attacks. Giants and Barbarians will be powerful damage dealing units, while the Witch can do the same while summoning skeletons to the field. This deck focuses on having a powerful tank card push through enemy defenses straight to a Tower.